UPDATED FULL PUZZLE GUIDE for 5D Chess with Multiverse Time Travel

new vid
updated puzzle guide
(0:00) – Intro
(0:20) – Rook Tactics
(2:23) – Knight Tactics
(4:41) – Bishop Tactics
(6:27) – Pawn Tactics
(7:31) – Combination Attacks
(10:37) – Backrank Blitz
(12:09) – Queen Tactics
(14:20) – King Tactics
(17:01) – Unicorn Tactics
(18:39) – Dragon Tactic(s?)
(19:42) – Opening Traps
(22:52) – Tricky Checkmates
(25:50) – Advanced Branching


  1. I think bishop is the most powerful piece in this game, it can move two demensions. So if a game you played d4, opponent played e5 then it's a checkmate. Because your bishop can take their king.

  2. That last advanced branching is actually more tricky than it seems. If you move your bishop back one more move in the past, the knight can't get the enemy king the extra board bridging the gap between timelines allows his bishop to attack your king, making it not a legal move to create that 4th timeline. Thanks for the video, I was having trouble with a couple of the puzzles and I've definitely learned more by understanding the solutions.

  3. When I saw "king tactic mate in one" as the puzzle title while playing this game, I can feel my jaws touching the ground

  4. ah…the volume is really low, can barely hear🥲

  5. i got a different checkmate on queen tactics 3

  6. 10:16 i dont understand why that move is legal. i thought that while in check you can only make moves that bring you out of check. theres no reason i can see as to why black moved their pawn.

  7. the queen tactics have all a lot of solutions.the best would be to not cause more timelines than needed in my opinion.so just try to check a king in the past.

  8. In a few cases you discuss pawns attacking diagonally and say "they can't attack this way because it is a present frame". That isn't quite correct though

    The actual issue is that it isn't your turn on those boards. (Pawns totally can attack from the present into the future, but opportunities to do so are rare because opponents do not often make moves on timelines in the future to give you your move back, an if they do there is only a 1 turn window to make the diagonal pawn move.)
    For instance, at 9:10, that pawn in T3 -1L does/will check the king in T4 +0L if white chose to move something other than the king in +0L.
    (It is of course a poor move compared to checkmate, but the pawn's ability to attack diagonally into the future does still factor into that boardstate were we to keep playing it.

  9. At 23:20 you don't explain how it is a win very well.

    A player must make a move on every board in the present. Therefore, black must make a move on both boards. By blocking the pawn, you force the black king to move from -0L to +0L, as black has no other pieces that can make a +0L move.

    Without that pawn move, the king can simply protect itself by capturing the bishop, but when you block in the blacks pawn with your own you use this requirement to advance the present to protect the bishop indirectly.

  10. At 27:07 you're incorrect about why it is checkmate.

    The queen attack in +2L is an inactive timeline because you have 2 more timelines created than black.
    Black's king in +1L could escape by making a new timeline in -1L, but then that activates your new timeline, making it the present, and forcing black to make a move there (which they can't, and they are in check, hence checkmate).

    The king's hiding spot is diagonally (time&timeline dimensions) away, but not only is that path is blocked by a pawn, the king doesn't actually go to that spot, they go 3 timelines away because going to that hiding spot creates a new branch.

  11. I had the HARDEST time with Bishop Tactics V ~ Mate-in-one (5:34), because I didn't realize that I could just move the bishop back in time, leaving the king in check in the future, and not have to worry about the future knight coming back to capture my time-travelling bishop!

  12. Excellent explanations. My brain hurts so much realizing these tactics

  13. Bishop Tactics V, I don't understand how this is checkmate. In the present time, it is white's turn and they can move their king to two different tiles and be safe. The king is definitely in check, but how is this a mate?

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